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Thread Statistics | Show CCP posts - 1 post(s) |

Furb Killer
Gallente The Scope
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Posted - 2008.11.18 17:34:00 -
[1]
No
Your choice to be a pirate, accept the consequences. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:00:00 -
[2]
It would result mainly in noobs losing their ships because they shoot flashy reds.
Next likely result is that when someone attacks the outlaw his friends from same corp jump in and kill you.
And not being able to get stuff in high sec (too bad alts ruin this system, but it makes it at least a bit more work), is the entire point behind sec status. |

Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:05:00 -
[3]
Corp mates can assist you unless they completely change the system.
When undocking you should have no issues warping before someone can kill you. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:07:00 -
[4]
Got better stuff to do than scouting myself, not everyone got an alt or people who can scout for you. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:11:00 -
[5]
Originally by: Omarvelous
Originally by: Furb Killer It would result mainly in noobs losing their ships because they shoot flashy reds.
Next likely result is that when someone attacks the outlaw his friends from same corp jump in and kill you.
And not being able to get stuff in high sec (too bad alts ruin this system, but it makes it at least a bit more work), is the entire point behind sec status.
Do you know game mechanics? Outlaws cannot receive assistance without their friends getting concorded. You attack me - I'm on my own. if my friend jams you or reps me - concord destroys him.
As for noobs - hmmm maybe they'll learn a lot more from that fight than they ever would in the security of high sec? This would increase fights! Why is that BAD?!
Probably true they cant get help, but how would noobs learn anything from seeing their ship disapear in seconds besides that they shouldnt attack reds? It is bad because you got to accept the consequences of your sec status, if you pirate, you cant enter high sec anymore, get over it. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:15:00 -
[6]
That roughly increases your travel time by a factor 5 at least, it isnt realistic to do that at every gate ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 18:21:00 -
[7]
Edited by: Furb Killer on 18/11/2008 18:22:40
Originally by: Omarvelous
Originally by: Furb Killer
Probably true they cant get help, but how would noobs learn anything from seeing their ship disapear in seconds besides that they shouldnt attack reds? It is bad because you got to accept the consequences of your sec status, if you pirate, you cant enter high sec anymore, get over it.
You mean like:
- Everyone has kill rights on me - so they can freely attack as they like? - Everyone can POD me without consequences? Get that juicy bounty without sec status concerns. - My corpmates can do absolutely NOTHING to help me? - If I commit a crime in high sec I get bbqed by Concord with no insurance.
So again I'm dealing with the consequences already!
Now accept ALL the consequences, you cant move stuff in high sec, be happy you can go through high sec.
And i dont use travel fit because i only go to low sec to shoot stuff ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 19:16:00 -
[8]
The result will be rookies get killed alot, and sec status basicly doesnt matter anymore |

Furb Killer
Gallente The Scope
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Posted - 2008.11.18 21:39:00 -
[9]
I still dont see any reason why the penalties for low sec status should be made lower.
When gateguns are improved we can talk about this. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.18 21:55:00 -
[10]
Allthough people got problems with me saying it, i will keep using it: Nightmare, you got issues...
I am carebeary in high sec. Sometimes i go to low sec to pew pew. Well i always am in low sec if i have the isk, but my carebear side is strong on me so i get faction fitting for my mission ships so i need to carebear to make isk again. Anyway in low sec i am basicly only in one system, there are quite some fights, many of them consensual. I only shoot -5 or lower pirates, or self defense.
Barely fighting on gates happens, most pirates use small ships so they cant even tank the gateguns, but it is also lame and boring to gatecamp.
We do sometimes fight on stations, but not that often. If fighting happens at a station everyone realises that people can deagress and dock, that is the game. But usually those at a station are not intrested in fighting. Quite often for example me (+5.0) and a couple of -10 pirates are just hanging arround at a station, almost everyone can shoot each other, but it is guaranteed dead for those who start fighting (since they will be killed by the others), so it doesnt happen often. But in the meantime we are just chatting and watching scanner.
Where the combat does happen is in the belts. And there happens quite some combat in those belts. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.19 08:31:00 -
[11]
Personally i probably would enjoy it if outlaws actually went to high sec, wouldnt be station hugging and docking every time a non rookie attacked them, and besides that were just targets i can attack without seeing local spike immediatly.
However lets stay realistic.
OP can keep telling that he doesnt want to make travelling through high sec easier, it would still be the result. And i dont think it should be easier.
Many rookies would open fire and then be killed by the piwates, without any chance to win.
Suicide gankers could continue their stuff without having to worry about sec status. You cant do it when you want to suicide gank a freighter, but with weapons grouping it shouldnt be so hard to alpha strike an industrial. So then concord that shadows you wouldnt make a difference. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.19 12:29:00 -
[12]
Originally by: Troezar Let's face it CCP of old saw EVE as a niche PVP game, in fact it was the whole reason for EVE. More and more carebears flooded in and now it is seen as a cash cow. PVP especially non concensual threatens the cash flowing in hence PVP is getting harder. I'm betting if removal of PVP would double the income it would disappear tomorrow...the old EVE will never return
Want some cheese with that whine? ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Furb Killer
Gallente The Scope
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Posted - 2008.11.19 16:08:00 -
[13]
Originally by: Malcanis
Originally by: Furb Killer
Originally by: Troezar Let's face it CCP of old saw EVE as a niche PVP game, in fact it was the whole reason for EVE. More and more carebears flooded in and now it is seen as a cash cow. PVP especially non concensual threatens the cash flowing in hence PVP is getting harder. I'm betting if removal of PVP would double the income it would disappear tomorrow...the old EVE will never return
Want some cheese with that whine?
Want to provide some data and arguments with that tired, borrowed meme?
He is the one with the borrowed meme (eve is dying, eve isnt harsh anymore, bla bla bla), so i guess he may first give me data.
NPC rats may come in high sec because they dont have a very low sec status, they dont pod kill...
Instapopping a hauler with a battleship isnt exactly hard, so the result would be that suicide gankers can just continue with -10 sec status. |

Furb Killer
Gallente The Scope
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Posted - 2008.11.19 17:03:00 -
[14]
Originally by: Omarvelous
Originally by: Furb Killer
NPC rats may come in high sec because they dont have a very low sec status, they dont pod kill...
Instapopping a hauler with a battleship isnt exactly hard, so the result would be that suicide gankers can just continue with -10 sec status.
What exactly IS the sec status of an NPC rat? Its an outlaw by definition since they can be freely shot at by ANYONE without consequences (hell you don't even get an aggression timer for doing it - no session change delay).
An outlaw STILL wouldnt be allowed to podkill a non-war target in high sec without concord insta popping them.
Is the hauler WTZ and actively flying? If so then no chance of a suicide gank.
Is the hauler AFK flying? Is it not tanked? Is the AFK hauler pilot stupid enough to place hundreds of millions (ie more than the BS ganker's ship and mods that are lost and not insured) in an untanked hauler?
If so the outlaw won't be the only one trying to suicide kill him.
Why are you so threatened by this proposed change?
Are you AFK flying untanked T1 haulers with billions in loot?
Are you AFK flying expensive things untanked?
If the aswer is no - then you will not be in any way threatened by this change.
Afraid of being war decced by an outlaw corp? Hmm - scream in local and have everyone at your disposal to drive off the aggressors.
Afraid of being chased by pirates when YOU engage them in low sec?
I don't understand yours (and others flaming in this thread) FEAR of this proposal.
There are plenty of penalties and disadvantages to being an outlaw - allowing them into high sec with my proposal WILL NOT allow them to grief in high sec.
I personally would probably enjoy shooting pirates in high sec.
However: 1. it would make sec status less important, and you can keep telling whatever you want, being bbq'ed by the navy is not the same as people might attack you. It would make it far easier to move arround in high sec (some whirates claim that wont be the case because they will be attacked immediatly by 100 players, then why do you want the entire mechanic?)
2. It would open a can filled with loopholes. |

Furb Killer
Gallente The Scope
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Posted - 2008.11.19 18:07:00 -
[15]
Quote: Name 1. Current mechanics + what I have mentioned covers these imaginery loopholes you're conjuring up.
Wardecs, it will mean -10 pirates can go arround in empire shooting war targets. They can just dock whenever random people attack them, and go for wartargets. Or they attack a high sec POS of their targets, how many random people do you think will go to the pos to help defend it?
low sec pockets which are cut off from rest of low sec by high sec systems. Sure you can go through them now with pod and use carrier to jump your ship there, but every time your ship is destroyed carrier jumping a new one is a bit more work than just going right through the high sec system. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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